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Now routing

UNRAVEL

Scan the board, then release every directional block in a clean sequence.

routelogicstrategy
Live boardD.O.E. Studios

The game opens here. Keep your route inside ArrowOut.

How to play

Route UNRAVEL with a clear plan.

Open the full board by sending each directional tile through a free corridor while protecting useful exits for the pieces that remain.

Three-step route

  1. Read the perimeter and mark the tiles whose arrows already face an unobstructed edge.
  2. Send one tile out, then study the square it vacated and the routes that now pass through it.
  3. Link these small openings into a route from the outside toward the final central group.

Quick tips

  • Keep one simple perimeter move available as insurance.
  • Follow each arrow through every square to the boundary.
  • Review the crossed row and column after a removal.
  • Restart when the center becomes a closed loop of directions.

Controls

Select a tile with a click or tap. It moves along the direction shown on the tile, provided no other piece occupies that corridor.

Board notes

Treat an empty square as new routing space, not merely a missing tile. The strongest removal often makes two later exits possible, so compare available moves by what they reveal rather than how easy they look.